2012年7月25日星期三

Spec Ops: The queue Review for Xbox 360, PS3


Back in the late-90s, single player military-based counter-terrorist action ps3 controllers counseled me the fashion.  Probably the most successful and certainly the favourite amongst current generation gamers is Tom Clancy’s Rainbow 6 series.  Ahead of the franchise got consolized it relied heavily on tactical strategy; you'd probably pre-plan all of your teams’ routes and room clearing methods, then you can keep them execute your commands with lethal precision.  It absolutely was an excellent sub-genre that unfortunately wasn’t ADD-friendly enough to be maintained.

One of several lesser known titles in the sub-genre (although successful in her own right) was Spec Ops.  Unlike Rainbow 6 it failed in the transition for being more action-oriented, adhering to a more realistic format which ultimately didn’t come to be as well-liked by console players.  The very last official Spec Ops game was published in 2002 (several years already?) and after that whatever sequels have been planned were shelved… As yet.

Spec Ops: The Line is often a re-envisioning on the franchise. Through that we mean the thing that’s similar should be to previous games in the franchise will be the “Spec Ops” inside title… Honestly, the bingo was probably developed as “The queue” and then somewhere in the process a producer figured they might capitalize about the “Spec Ops” brand, leeching off of the popularity of others. What's promising, however, is that the game will be decent to use own way (not the Spec Ops way), so that it’s a type of “I came with the Spec Ops, but I stay for that Line” type scenarios.

You’re Walker, the first choice of an three man special operations Delta team delivered to Dubai to rescue the 33rd infantry.  That’s right; your team is so good that after a whole infantry gets lost, you’re several dudes they give in to discover their whereabouts.  Dubai had fallen with a state of emergency after getting repeated slammed by devastatingly harsh sandstorms.  While looking to rescue civilians, the 33rd mysteriously went out of contact — it’s vague in regards to what happened.  A while later, you and the team is sent in the sandstorm-torn Dubai to discover what happen to the 33rd; you’re rescuing the rescuers.  On one side it’s very future soldier-y, alternate reality post-apocalypse.  On the flip-side, it’s not very Spec Ops… At least not the Spec Ops we accustomed to know.

Playing the action feels more like a third-person COD ps3 accessories … however , not one of several fair ones.  Sandstorm ravaged Dubai provides a pretty cool setting with all the current huge dilapidated buildings and quasi-psychedelic clubs, nonetheless it gets a little marred by the cover-shoot-cover-ad-nauseum gameplay.  As well as the controls are slightly clunkier than they should be which only exaggerates the sport’s abrasiveness.

Graphically Spec Ops: The Line seems slightly stale as well.  Not too it’s ugly, just that it looks fairly generic from this generation’s standards.  Again, the thing that provides just a little separation inside visuals department is Dubai and also the a number of architecture that entails.  Specifically with buildings crumbling and dust clouds whipping around.  Come to think of it, even multiplayer is pretty weak instead of very noteworthy.  There's a points system with unlockable rewards, nonetheless it’ll put you to get to sleep a long time before you truly unlock anything good.

Now I know everything you’re thinking; several paragraphs ago I said it was “decent in the own way” and then I spent other page discussing how generic it's in gameplay, graphics, and structure.  The one thing about The Line that's different is its moral ambiguity, and much more over, its deficiency of direct consequences to your morally ambiguous making decisions.

Choosing wrong or right (or should I say, “witnessing”) happens several times in the 7-8 hour campaign, though the results affect the characters greater than your mission or your team’s objectives.  In that respect it’s fairly realistic; killing an innocent person or making the “wrong” choice doesn’t stop the war or anything, nevertheless it does make Walker feel sick.  Everyone gets agitated and the “bag ‘em and tag ‘em, Hoorah” attitude fades pretty quickly because burden with their mission sets out to bear down on the whole team.  It’s actually sort of cool and ends up being the action’s saving grace.

I became quite disappointed once i pointed out that this is “Spec Ops” game in name only.  From your gameplay perspective it’s basically a throw-away of all things the franchise involved, instead opting to amalgamate it with the rest on the homogeneous military-action titles currently around.  Put differently, as good as it truly is, mechanically there’s nothing special concerning this, nothing that separates it from your genre that includes some massively successful heavy hitters.  Except the characters, which begin like fairly typical military fodder.  It type of catches you off guard and, dare I only say, making you take into account the PS3 Move Accessories even with you add the controller down.  Obviously, it’s something you don’t normally expect from an otherwise generic action title.

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